The game design documentation for an educational game includes (1) an instructional design, (2) game design, (3) art, (4) programming, (5) data-analysis, (6) and logistics sections. This document emerges out of the work done by the subject matter expert, instructional designer, and the game designer for the team. The lead programmer and lead artists also contribute during the design phase by using their expertise to chart out how the team should tackle the technical portions of the game.
I) Instructional Design
II) Game Design
III) Art
IV) Programming
V) Instructional Data Analysis
VI) Logistics